Re: [TML] expected ship traffic
Phil Pugliese 27 Aug 2014 19:43 UTC
I think it's fair to say that too much reality pretty much wrecks every morph of Traveller.
Way back then, I was in the school of 'wargamers' that felt that 'the more complicated it was, the better it was'.
In Traveller it usually seemed that more complication just spawned more, & more problems.
(Some one on this List once described MegaTrav as "MegaErrata")
As the years have gone by I've moved to the KISS principle as that seems to yield the most fun.
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On Tue, 8/26/14, Kelly St. Clair <xxxxxx@efn.org> wrote:
Using Books
1-3 to try to extrapolate what life is like for the average
citizen and/or the Third Imperium as a
whole is not unlike treating
chess as an
accurate and complete simulation of medieval warfare.
It's a game, a very simple
game (compared to reality) designed to
produce adventurers, mostly military veterans
of one stripe or another,
who will be hired
by dubious persons known collectively as "patrons"
to
perform tasks that are almost always
risky, criminal, or both; an
imperfect work
of many hands that (sadly but sometimes hilariously)
becomes more and more out of date with each
passing year.
And sometimes
it leads to things like people who fail to grasp (as, IMO,
the original authors did) just how BIG a
planet is, and how much stuff
it produces
and needs and moves in a week or a year;
Kelly St.
Clair
xxxxxx@efn.org
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