Re: [TML] expected ship traffic Phil Pugliese 27 Aug 2014 19:43 UTC

I think it's fair to say that too much reality pretty much wrecks every morph of Traveller.
Way back then, I was in the school of 'wargamers' that felt that 'the more complicated it was, the better it was'.
In Traveller it usually seemed that more complication just spawned more, & more problems.
(Some one on this List once described MegaTrav as "MegaErrata")
As the  years have gone by I've moved to the KISS principle as that seems to yield the most fun.

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On Tue, 8/26/14, Kelly St. Clair <xxxxxx@efn.org> wrote:

 Using Books
 1-3 to try to extrapolate what life is like for the average

 citizen and/or the Third Imperium as a
 whole is not unlike treating
 chess as an
 accurate and complete simulation of medieval warfare.

 It's a game, a very simple
 game (compared to reality) designed to
 produce adventurers, mostly military veterans
 of one stripe or another,
 who will be hired
 by dubious persons known collectively as "patrons"
 to
 perform tasks that are almost always
 risky, criminal, or both; an
 imperfect work
 of many hands that (sadly but sometimes hilariously)
 becomes more and more out of date with each
 passing year.

 And sometimes
 it leads to things like people who fail to grasp (as, IMO,

 the original authors did) just how BIG a
 planet is, and how much stuff
 it produces
 and needs and moves in a week or a year;

 Kelly St.
 Clair
 xxxxxx@efn.org
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