-------------------------------------------- On Tue, 8/26/14, Tim <xxxxxx@little-possums.net> wrote: Subject: Re: [TML] expected ship traffic To: "tml" <xxxxxx@simplelists.com> Date: Tuesday, August 26, 2014, 7:35 PM On Tue, Aug 26, 2014 at 10:30:30AM -0400, Jeffrey Schwartz wrote: > CT says everyone must do at least 4 years service to the Imperium. > Universal Service... Wow, having never played CT I never knew that! That's a pretty major difference in the setting indeed. 4 years service is probably (even in the Traveller setting) around 10% of an average healthy working lifespan. So the Imperium essentially collects an additional tax of at least 10% in drafted services from every member world. Presumably the vast majority of these people work for the Imperium on their homeworld, or the passenger traffic from Imperial service alone would be millions of people per week for any pop-9 world. Either way, it's very definitely a hallmark of a Big Imperium setting. It implies worlds politically and economically tied to the central polity and each other a great deal more than I would have expected from what I read in later work. - Tim ------------------------------------------------------------------------------------------------------------------------------------------------------------- You rolled a D6 & got either, Navy, Marine, Army, Scouts, Merchant, or Other. I always wondered about the last two. An 'Imperial Merchant Marine' vs other, 'civilian' ones run by private enterprises? Something like a 'Civilian Conservation Corps'? Then there's the CT subsector, & sector governments. How do they fit in? Using CT HighGuard for a chargen there is an 'Imperial Navy', a 'subsector navy' (that's where the 'colonial 'rons come from), &, if the TL is high enough, a 'planetary' one. MT pretty much' dropped the 'subsector navy' idea by having individual systems actually contributing the forces for the Colonial 'Rons. (see the TNS entries covering the fighting in the Corridor Sector after Lucan recalled the Imperial Navy 'rons to help crush Dulinor, leaving only the Colonial 'rons to defend against the Vagr hordes)