On Mon, Aug 25, 2014 at 12:14 PM, Bruce Johnson <xxxxxx@pharmacy.arizona.edu> wrote: > > On Aug 25, 2014, at 7:54 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: > >> >> It's not a question of of monster ships vs 200dT ships. >> >> It's a question of mostly ships up to 1000dT's w/ a few going higher, may be even as high as 20KdT's. >> >> And it's every 10 weeks in *some* systems, but more (even *much* more) in some systems & even less in others. >> And that applies to not only the 3I but the TU in general. > > If you are doing "much more" trade along a route with multiple 20KDton ships, one 200KDton Dt ship will handle the trade and be more profitable. > But the 200kdt ship is only going to show up once a season? If you have a 10 parsec long "main", and it's doing the Jump for a week, and 3 days to load/unload/move to and from jump point... then you're looking at 100 days from System I to System X, and another 100 back. The Megamatoes from System II will have spoiled by then! If I want to ship from II to III, then I load it into the Megaship, and it's there in 10 days. If I want to ship from III back to II... then I have to wait 60 days for the ship to reach X and turn around, come back to III, load my II-bound cargo, and then another 10 for delivery? 130 days total going that direction? Ok, so two 100kdton ships, going in opposite directions... cuts the max wait to 90 days, if I want to ship from II to I... So, we could use eight 25kdt ships.... Hell, let's just put a 20kdton ship in each system, and there's one every week...