Re: [TML] expected ship traffic
Phil Pugliese 24 Aug 2014 15:18 UTC
This pretty much jibes w/ what I've always imagined.
The largest civilian freighters would have no more than 500dton capacity.
I've never considered the 'just-passing-thru' ones into my calculations though, as I never considered them to have much local impact.
Unless, there's some sort of imperative, they just refuel & jump again.
"No point in hanging around, time is money & I'm on a deadline!"
-------------------------------------------- -----------------------------------------
On 24 August 2014 17:54, Tim <xxxxxx@little-possums.net>
wrote:
I rolled a random third-world country, in this case getting
Myanmar (Burma). As of 2013, imports were 20% of its $60 billion
GDP and exports 22%. In Traveller terms this would be a pop-7
world. If we equate 2013 US dollars to 0.1 imperial credits and assume an
average 20 kCr per dton cargo value, then a corresponding world
would import and export about 1200 dtons per week. Assuming a few days
turnaround at each end, at any given time a good fraction of that
combined volume of starships should be expected to be in ports. So, on the
order of half a dozen freighters of 50-200 dton cargo capacity,
and/or one or two larger ships.
That's also assuming it's only an endpoint of trade
routes, and that no freight goes through the system. In general this is
usually a very poor assumption since most systems lie between many other
pairs of systems and freighters must stop to refuel along their
routes. So we should probably multiply that by a factor of at least 2-10
to account for this.
Of course, there will also be smaller worlds and also those
which have other factors then merely economic ones restricting their
trade.
- Tim