On 16/7/20 9:17 pm, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > <snip> > > > I can't see myself ever getting to run the Naval Adventures as is (not > for lack of interest) but I could imagine a bit of fun for, say, an > ordinary trader crew caught out for some reason in a system where > there's no other options (or, say, a misJump into an empty hex) having > to ask for (or being offered?) support from a Navy UNREP vessel. And > perhaps making a right bodge of it because they don't know the procedures. > > (Although I suppose I might have to ask whether such a navy vessel > wouldn't be big enough just to swallow a Free Trader or Subsidized > Merchant whole and simply act as a 'space station' for the purpose. > i.e. - why would they use the UNREP system?) (and could a civilian > ship link to an UNREP system anyway?) > > tc > > > On Mon, 13 Jul 2020 at 14:09, Thomas RUX <xxxxxx@comcast.net > <mailto:xxxxxx@comcast.net>> wrote: > > Morning kaladorn, > > MgT HG 2e p. 47 "UNREP System: This is a system designed to allow > for replenishment and resupply of warships while in motion, and is > vital to the function of squadrons in unexplored or hostile > systems. The system includes fuel hoses, cargo transfer tubes, and > other gear designed to move ordnance and freight between two ships > (though only one of the ships is required to carry the UNREP > system). Each ton dedicated to the UNREP system allows transfer of > 20 tons of fuel, cargo, or ordnance every hour. An UNREP system > costs MCr0.5 and requires 1 Power per ton." > > Tom Rux > My fellow newbie Trav GM, by the quoted RAW it would seem so - only one of the vessels involved has to be so equipped. Might be fewer bangers and more mash involved when resupplying a civilian ship while underway, though. A naval ship may well dwarf a civilian one (especially one crewed by ECM PCs) and lose the civvy ship in the outer edge of its fuel scoops, but you seem to be presuming that there is a) enough contiguous volume available in the naval ship and (especially if said PCs are involved) b) the naval captain wants to run the risk of such scruffy ruffians breaking loose onto their ship. A civvy-to-civvy application could be in belt mining (That's it, you're getting blame^H^H^H^H^Hcredit in the next Parental Advisory game - the Collinson system). Captain Agro Vation skippers the _Ping Pong Balls With Texta Colour_ mining support ship, which flies around to active miners, delivering life support and mining supplies, removing life support wastes, processing mined ore, etc (all for a fee and markup, naturlich) - all that transfer would require either a mutant UNREP system or docking. That way the miners can stay on station longer, no one off their mining ship has to smell the insides of said ship, etc. A far(?) future analogue (early 22nd century in my case) of the bloke in a gold rush coming along _behind_ the miners and selling them kit, food, supplies, etc. Alex