On Fri, Jun 20, 2014 at 6:55 AM, Richard Aiken <xxxxxx@gmail.com> wrote: > > But the Wild Die is really (in my opinion) a way to compensate for the game > system having only the very broadest of stat lists - e.g. "Shooting" covers > every ranged weapon from bows to plasma cannon/missiles, "Fighting" covers > every melee from fists/feet to rapiers and polearms, "Driving" covers > controlling anything with ground vehicle from a wagon to a tank, etc - as > well as relatively few points available to buy high levels in them during > chargen. This where Edges add a lot of flavor to a game. Next to Travellers 2d6, Savage Worlds is my favorite rules set. -- Evyn