On 6/18/2014 12:55 AM, Richard Aiken wrote: > I've been corrupted by ship design systems - such as for Serenity > (Cortex) and Savage Worlds - which treat ships like characters. You > decide the stats and combat capabilities first, then estimate its > actual physical parameters based upon those. I really wanted to like Cortex when I was running BSG, but I found the ships to lack the level of detail I felt was necessary. As someone mentioned it was very Hollywoodish, but beyond that it was just too abstract. Again, this is for my liking. Then again, the game had other issues working against it. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me