Re: [TML] Deck plans Kurt Feltenberger 18 Jun 2014 14:40 UTC

On 6/18/2014 12:55 AM, Richard Aiken wrote:
> I've been corrupted by ship design systems - such as for Serenity
> (Cortex) and Savage Worlds - which treat ships like characters. You
> decide the stats and combat capabilities first, then estimate its
> actual physical parameters based upon those.

I really wanted to like Cortex when I was running BSG, but I found the
ships to lack the level of detail I felt was necessary.  As someone
mentioned it was very Hollywoodish, but beyond that it was just too
abstract.  Again, this is for my liking.  Then again, the game had other
issues working against it.

--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me