Re: [TML] Deck plans Phil Pugliese 17 Jun 2014 23:18 UTC

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On Tue, 6/17/14, Kelly St. Clair <xxxxxx@efn.org> wrote:

 Subject: Re: [TML] Deck plans
 To: xxxxxx@simplelists.com
 Date: Tuesday, June 17, 2014, 2:04 PM

 Rapidly approaching the threshold of
 (take your pick):

 * Cartoonish evil/disregard for the comfort of one's
 "servants"
 * Only being able to get slaves or robots as crew (and since
 the 3I outlaws slavery, "MyMines" notwithstanding...)
 * Mutiny and/or spacing of the inbred prat
 * Failure of suspension of disbelief
 * Complete loss of interest in the thread

 Can we go back to talking about deck plans?

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 Kelly St. Clair
 xxxxxx@efn.org

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I know a lot of the comments are intended to be 'tongue-in-cheek' but I have to agree w/ Kelly on this one.

I believe the original CT '20% fudge-factor rule' was intended to avoid making ship design too complicated.

GDW/DGP moved away from this when they made the MT rules soooo complicated that they couldn't even follow the rules themselves! (ie: 'Shattered Sh*ts' et al)

IMO, it's just no fun anymore when that happens...