-------------------------------------------- On Tue, 6/17/14, Richard Aiken <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Deck plans To: xxxxxx@simplelists.com Date: Tuesday, June 17, 2014, 9:55 PM On Tue, Jun 17, 2014 at 7:18 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: I believe the original CT '20% fudge-factor rule' was intended to avoid making ship design too complicated. GDW/DGP moved away from this when they made the MT rules soooo complicated that they couldn't even follow the rules themselves! (ie: 'Shattered Sh*ts' et al) IMO, it's just no fun anymore when that happens... ----------------------------------------------------------- I've been corrupted by ship design systems - such as for Serenity (Cortex) and Savage Worlds - which treat ships like characters. You decide the stats and combat capabilities first, then estimate its actual physical parameters based upon those. Richard Aiken --------------------------------------------------------------- That works for me. I call it the 'Hollywood Approach' in that I can imagine that how the StarWars guys came up w/ their designs. 'Course an overriding concern is that a design just *has* to look very, very COOL! ---------------------------------------------------------------------------------------------