Re: [TML] Deck plans Phil Pugliese 18 Jun 2014 14:27 UTC

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On Tue, 6/17/14, Richard Aiken <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Deck plans
 To: xxxxxx@simplelists.com
 Date: Tuesday, June 17, 2014, 9:55 PM

 On Tue,
 Jun 17, 2014 at 7:18 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:

 I believe the original CT
 '20% fudge-factor rule' was intended to avoid making
 ship design too complicated.

 GDW/DGP moved away from this when they made the MT rules
 soooo complicated that they couldn't even follow the
 rules themselves! (ie: 'Shattered Sh*ts' et al)

 IMO, it's just no fun anymore when that happens...

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 I've been corrupted by ship design systems - such
 as for Serenity (Cortex) and Savage Worlds - which treat
 ships like characters. You decide the stats and combat
 capabilities first, then estimate its actual physical
 parameters based upon those.

  
 Richard Aiken

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That works for me.

I call it the 'Hollywood Approach' in that I can imagine that how the StarWars guys came up w/ their designs. 'Course an overriding concern is that a design just *has* to look very, very COOL!

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