Re: [TML] Jump mechanics question Jeffrey Schwartz 28 Apr 2023 13:04 UTC

You precipitate from jump space at the location you specified when you
built the jump, unless:
1) a systems failure causes a misjump
2) a navigation error causes a misjump
3) at the moment you initiate jump, your course line crosses the 100D
boundary of an object with more mass than your ship

Early versions of Jump drives do not have jump governors. This means
that if you have an early Jump-2 drive, you're going to either go 2
parsecs, or deliberately plot courses that intersect objects less than
2pc away.

On Thu, Apr 27, 2023 at 5:19 PM Christopher Sean Hilton - chris at
vindaloo.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
> Hi,
>
> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal
> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal
> space? If this is the case, how do you handle jump into empty hexes?
>
> --
> --
> Chris
>
>      __o          "All I was trying to do was get home from work."
>    _`\<,_           -Rosa Parks
> ___(*)/_(*)_____________________________________________________________
> Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]
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