Re: [TML] Jump mechanics question
Hubert Figuière 27 Apr 2023 22:56 UTC
On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com
(via tml list) wrote:
> Hi,
>
> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal
> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal
> space? If this is the case, how do you handle jump into empty hexes?
>
The way I always interpreted it is that the 100D was the *minimum* safe
distance you could reemerge from jump space.
If you reemerge in an empty hex, the bigger problem will be whether you
have enough fuel. This is also part of the problem when you have a jump
mishap and arrive in a place where there is no giant gas available.
In GURPS Traveller Interstellar War, they describe how Terra reached
neighbouring system with Jump-1: the established refueling stations,
which just support this interpretation.
Cheers,
Hub