Re: [TML] Jump mechanics question Tom Rux 28 Apr 2023 11:51 UTC

Hello Christopher,

The time in jump is 168 hours + or - 10% at which point the vessel should return to normal space or if the vessel hits the 100D limit of an, IIRC, planetary object.

Tom Rux

> On 04/27/2023 2:17 PM Christopher Sean Hilton - chris at vindaloo.com (via tml list) <xxxxxx@simplelists.com> wrote:
>
>
> Hi,
>
> I have a question about the mechanics of jump drive. Did I read somewhere that in a nominal
> jump trip, you precipitate out of Jumpspace at the 100D limit of a target object in normal
> space? If this is the case, how do you handle jump into empty hexes?
>
> --
> --
> Chris
>
>      __o          "All I was trying to do was get home from work."
>    _`\<,_           -Rosa Parks
> ___(*)/_(*)_____________________________________________________________
> Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]
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