Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors] Mark Urbin 19 Sep 2021 14:10 UTC

On 9/18/2021 7:24 PM, Greg Nokes - greg at nokes.name (via tml list) wrote:
>> I really liked some of the concepts that FFS v1 brought to the table. I also enjoyed some of the crunchy bits back then. Today, probably not so much. It’s a time thing.

I was on the FFS (TNE) beta mailing list.  It was a serious nerdfest,
and mean that in the best possible way.

These rule sets are good "single player" Traveller option for gearheads
to get their gear fu on.

Clearly not for everyone, but if you have a gearhead in your group, it
can be used to provide custom items to flesh our your game.

>>
>> For an example of the bits that it brought - I loved reaction based engines as the standard in Traveller, with CG being used to lift off/land. Forcing PC’s to think about things like “we want to go there, but it’s a long ways and it will take a long time because we are going to have to burn, coast, and then flip and burn” added a lot to the story IMHO. And fuel hits became a little more panicy IMHO.
>>
>> I’ve played around with swapping PP fuel for reaction mass in CT but I never came up with something that was “good enough” and did not require almost a total rebuild of all of the ships in the game.
>>
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