Re: [TML] Sensors Rupert Boleyn 18 Sep 2021 23:06 UTC


On 19Sep2021 1103, Kurt Feltenberger - kurt at thepaw.org (via tml list)
wrote:
>
>
> While I liked the potential of the FFS rules (Both TNE and T4), I
> found them too difficult to use without computer assistance, overly
> complex, too detailed in some areas but lacking detail in others,
> among others.  It was, IMO, a noble effort, but the actual impact it
> had on the game was to give it an air of "too complex" without really
> adding anything.  CT and MT allowed good modeling without diving into
> complexity that pretty much demanded some form of spreadsheet or
> dedicated development application.
Aside from having a limited range of pre-built weapons (thus requiring
you to design your own for big military ships), FF&S1 was about as
complex as MT. OF course, compared to CT (even Striker) they were both
rather more fiddly.

--
Rupert Boleyn <xxxxxx@gmail.com>