On 19Sep2021 1103, Kurt Feltenberger - kurt at thepaw.org (via tml list) wrote: > > > While I liked the potential of the FFS rules (Both TNE and T4), I > found them too difficult to use without computer assistance, overly > complex, too detailed in some areas but lacking detail in others, > among others. It was, IMO, a noble effort, but the actual impact it > had on the game was to give it an air of "too complex" without really > adding anything. CT and MT allowed good modeling without diving into > complexity that pretty much demanded some form of spreadsheet or > dedicated development application. Aside from having a limited range of pre-built weapons (thus requiring you to design your own for big military ships), FF&S1 was about as complex as MT. OF course, compared to CT (even Striker) they were both rather more fiddly. -- Rupert Boleyn <xxxxxx@gmail.com>