Re: [TML] Sensors Alex Goodwin 19 Sep 2021 06:16 UTC

On 19/9/21 10:08 am, Thomas Jones-Low - tjoneslow at gmail.com (via tml
list) wrote:
> On 9/18/2021 6:41 PM, Jim Vassilakos - jim.vassilakos at gmail.com
> (via tml list) wrote:
>> Every edition of Traveller is different when it comes to sensors. My
>> guess is that the best version (the set with the highest
>> correspondence to reality) are the rules outlined in the T4 version
>> of Fire, Fusion, and Steel, pgs. 72-73 (at the risk of starting a
>> flame war, please correct me if I’m wrong).
>>
>
>     For the sake of offering up an alternative rather than a flamewar,
> I would argue the version of sensor from GURPS, specifically GURPS
> Vehicles, will offer a better and more consistent set of rules for
> generating answers to your questions.
>
>     GURPS Vehicles p. 168-174 has the detailed rules with many
> modifiers for a bunch of different sensors and p.49-60 has the rules
> for the sensors themselves.
>
>     The basic rules are pretty simple. Sensors (including the Mk I
> eyeball) are give a scan rating, subtract a range modifier, add a size
> modifier. Plus other modifiers. Add the sensor skill, which usually
> includes Int stat, Roll this or less on 3D.
>
>
Thomas, et al,

No one should be too surprised to hear this is the way I'm going for
Parental Advisory - we tried MGT2's sensor "rules", but they didn't work
too well.

An additional benefit (for PA's multi-edition-mashup nature) is the
usable G(T) range of net sensor modifiers (+9 thru -9, inclusive - -10
or worse prohibits the attempt as the sensor can't pick up the target,
+10 or better auto-succeeds) maps nicely to MGT2 DMs of +6 thru -6
inclusive (3 dice down to 2 dice) off a base difficulty of 8.

This is timely, as the PCs are about to nick off under the overall
command of Nikolai Nikov and go do some exploration and survey work out
past Dismal/Teapot way - this time, deliberately.

Alex