Re: [TML] Sensors Thomas Jones-Low 19 Sep 2021 00:08 UTC

On 9/18/2021 6:41 PM, Jim Vassilakos - jim.vassilakos at gmail.com (via tml
list) wrote:
> Every edition of Traveller is different when it comes to sensors. My guess is
> that the best version (the set with the highest correspondence to reality) are
> the rules outlined in the T4 version of Fire, Fusion, and Steel, pgs. 72-73 (at
> the risk of starting a flame war, please correct me if I’m wrong).
>

	For the sake of offering up an alternative rather than a flamewar, I would
argue the version of sensor from GURPS, specifically GURPS Vehicles, will offer
a better and more consistent set of rules for generating answers to your questions.

	GURPS Vehicles p. 168-174 has the detailed rules with many modifiers for a
bunch of different sensors and p.49-60 has the rules for the sensors themselves.

	The basic rules are pretty simple. Sensors (including the Mk I eyeball) are
give a scan rating, subtract a range modifier, add a size modifier. Plus other
modifiers. Add the sensor skill, which usually includes Int stat, Roll this or
less on 3D.

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         Thomas Jones-Low
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