Re: [TML] Sensors Kurt Feltenberger 18 Sep 2021 23:03 UTC

On 9/18/2021 6:41 PM, Jim Vassilakos - jim.vassilakos at gmail.com (via
tml list) wrote:
> And, finally, are these rules worth using at all, or is it all just
> unscientific garbage? In which case, would it be better to rebuild the
> sensor rules from scratch?

IMO, this is really something only you can answer for your needs.
--Does it produce models I agree with or understand why they are what
they are?
--Is it understandable?
--Is it usable within the context of the game?
----i.e. is it overly simplified or overly complex?
---does it add to the overall game experience?

While I liked the potential of the FFS rules (Both TNE and T4), I found
them too difficult to use without computer assistance, overly complex,
too detailed in some areas but lacking detail in others, among others. 
It was, IMO, a noble effort, but the actual impact it had on the game
was to give it an air of "too complex" without really adding anything. 
CT and MT allowed good modeling without diving into complexity that
pretty much demanded some form of spreadsheet or dedicated development
application.

--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me

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