Re: [TML] A small ship TU and a view of jump travel that creates it Thomas RUX 19 Jun 2020 21:41 UTC

Hi again Rupert,

Unless of course you a Jonah, a person who brings bad luck, onboard. Then there is a fair chance that the die roll will go bad and cause a misjump.;-)

Tom Rux

> On 06/19/2020 1:37 PM Rupert Boleyn <xxxxxx@gmail.com> wrote:
>
>
> On 20Jun2020 0451, Phil Pugliese - philpugliese at yahoo.com (via tml
> list) wrote:
>
> > hasn't there also been mention of "charging the jump capacitors"?  > ISTR also a mention the the jump drive includes a special purpose >
> power plant that, somehow, manages to convert all that fuel w/i a > very
> short period of time.
> In a DGP product that's almost impossible to get hold of and not
> referenced by anything else (as far as I'm aware, and certainly not by
> anything I use). And yes, somehow there's this amazing reactor/capacitor
> system that's not used for anything else, no matter how useful it would
> be (aside from storing black globe energy in some versions). Yeah, right.
>
> That also doesn't make sense when HG requires you to have power from
> your power-plant to be able to jump.
>
> When it comes down to it, in CT a jump drive is a black box into which
> you pour power and hydrogen when you want to jump. They are consumed,
> and you (hopefully) jump. Also in CT, as long as you aren't jumping too
> close to a world, and are using refined fuel, you don't misjump. It's a
> simple and safe system from the operator's point of view.
>
> --
> Rupert Boleyn <xxxxxx@gmail.com>
>
> -----
> The Traveller Mailing List
> Archives at http://archives.simplelists.com/tml
> Report problems to xxxxxx@simplelists.com
> To unsubscribe from this list please go to
> http://www.simplelists.com/confirm.php?u=zZOCJCw2BI9jPrGTB4OJoibiHbbTEiok