Re: [TML] Traveller as a game about space, style of presentation
Rupert Boleyn 23 Jan 2018 00:09 UTC
On 23Jan2018 0335, Bill Rutherford wrote:
> So - in game terms, if it's important to the story, "Coming around the
> arc of the planet you detect [an old orbital habitat /weather satellite
> / blob of garbage / small hard rock] that is on a collision course with
> your ship - what are you doing?" Otherwise, the thing's just eye candy...
No, it's a potential source of loot.
--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief