> On May 13, 2016, at 10:15 PM, Tim <xxxxxx@little-possums.net> wrote: > > My ideal system would not require the players to even > know what the game mechanics are, so they don't have to "switch > context" from their character's point of view back to minutiae of game > rules in order to make informed decisions. SLUG is a good example, FUDGE is the rules-heavier version <http://www.panix.com/~sos/rpg/slug.html> It works really well, but requires a GM who can think on his or her feet, but it’s awesome for roadtrip frisbee games (everyone crammed into the car on a road trip, the gm uses a frisbee to roll some dice in. What, you don’t routinely travel with a bag of multisided dice? What are you, a Barbarian?? Hold on, let me guess [rattle rattle clatter] Why yes, you apparently ARE a barbarian, who is suddenly faced with a fully armed Space Marine…what do you do? :-) -- Bruce Johnson University of Arizona College of Pharmacy Information Technology Group Institutions do not have opinions, merely customs