On 5/13/2016 7:50 PM, Abdul Rahman Reijerink wrote: > > > > This is a pretty harsh review and after reading T5 I understand > where he's coming from. I *want* to like T5, but I find that it's > almost painful to read because there are just too many charts and too > many acronyms that the fun sort of filters out. > > > Not sure how seriously on can take someone who disses dying during > character generation. Even if you fudge those rolls, it's part of the > cache of the game. Something that sets it apart. > > When we rolled up the characters two weeks ago for TNE, the one thing > I missed was the chance of injury leading to a possible > discharge/permanent attribute lowering. > > AR > I have mixed feelings on the "death during generation" issue. On one hand, as you say, it is part of the mystique of the game. However, I had a player once say, "I just spent the last half hour or so making roll after roll and now I'm dead?!? I'm done." It also wastes time during the start if it happens because now you're waiting on one character while everyone else is just about finished. Personally, I'd be happier if it wasn't there. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me