On 13 Feb 2016 at 22:24, Craig Berry wrote: > Again, that only helps if you're able to search the system where the > ship was last seen. If the enemy just won a battle there and they're > holding onto their gains, that won't be an option. Even the loudest > alert beacon won't help much if you're 50 lightyears from the nearest > friendly base that might hear it. > > Also, note that such screamers probably won't work the same way in > space warcraft. The last thing a crippled spacecraft limping away > from a battle needs is a beacon shouting "Hey, that damaged ship is > right over here!" Given that ships are insanely bright in the IR, and not exactly quiet in other bands of the EM spectrum (and being bright neutrino sources too!) it's not like the enemy can't tell where you are anyway. Basicly in space it's as if you are on an infinitely sized ocean, perfectly flat, with clear air and bright colors on the ships. Only way to hide is to "submerge" (jump) or hide behind an island. ps. an option not often considered is that there's no *minimum* distance for a jump. You can jump to the place you're at to get a week to fix things before re-appearing. Or try to jump to someplace else in the system. Of course jump flash means folks will know when you come out of jump, but.... -- Leonard Erickson (aka shadow) shadow at shadowgard dot com