Re: [TML] High Guard missile bay launch Phil Pugliese 25 Oct 2015 17:19 UTC

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Hear!  Hear!

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On Sat, 10/24/15, Kurt Feltenberger <xxxxxx@thepaw.org> wrote:

 Subject: Re: [TML] High Guard missile bay launch
 To: xxxxxx@simplelists.com
 Date: Saturday, October 24, 2015, 6:42 PM

 On 10/24/2015 3:44 AM,
 Rob O'Connor wrote:
 >
 >
 > Pleading for better
 handwaves,

 Look at when
 the rules were written and the influences.  I don't
 want
 Traveller to be a "hard"
 science fiction game that adheres to only what
 we know today and poo-poos anything beyond that
 as handwavium or magic
 because I don't
 want to play 2300AD, High Colonies, or some other
 "hard"
 game.  I like the sci-fi
 aspect where things we don't know today, or
 don't even conceive of today, are possible
 tomorrow using concepts that
 to us are what
 a 747 or SSN would be to someone from 1000AD.

 A lot of what I've seen on
 the TML is a projected bias that if science
 today can't explain it, then it can't
 be done.  To me, that takes away
 some of
 the fun of the game.

 Just
 one gamer's thoughts.

 --
 Kurt Feltenberger
 xxxxxx@thepaw.org/xxxxxx@yahoo.com
 “Before today, I was scared to live, after
 today, I'm scared I'm not
 living
 enough." - Me
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