Re: [TML] High Guard missile bay launch
Phil Pugliese 25 Oct 2015 17:19 UTC
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Hear! Hear!
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On Sat, 10/24/15, Kurt Feltenberger <xxxxxx@thepaw.org> wrote:
Subject: Re: [TML] High Guard missile bay launch
To: xxxxxx@simplelists.com
Date: Saturday, October 24, 2015, 6:42 PM
On 10/24/2015 3:44 AM,
Rob O'Connor wrote:
>
>
> Pleading for better
handwaves,
Look at when
the rules were written and the influences. I don't
want
Traveller to be a "hard"
science fiction game that adheres to only what
we know today and poo-poos anything beyond that
as handwavium or magic
because I don't
want to play 2300AD, High Colonies, or some other
"hard"
game. I like the sci-fi
aspect where things we don't know today, or
don't even conceive of today, are possible
tomorrow using concepts that
to us are what
a 747 or SSN would be to someone from 1000AD.
A lot of what I've seen on
the TML is a projected bias that if science
today can't explain it, then it can't
be done. To me, that takes away
some of
the fun of the game.
Just
one gamer's thoughts.
--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after
today, I'm scared I'm not
living
enough." - Me
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