Re: [TML] High Guard missile bay launch
Bruce Johnson 23 Oct 2015 21:58 UTC
> On Oct 23, 2015, at 11:37 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote:
>
> I think this illustrates a common problem for any sci-fi rpg.
> So much of it has to be 'made-up' that the more 'pseudo'-detailed it gets, the easier it is to see the flaws.
> As Trav became more & more detailed, not only was more errata required (re:MT), but I actually found it to be less & less appealing
> I finally fell back to CT, where, like StarWars, all the cool stuff, "just worked", & one could play w/o worrying about why.
Well, given that the example I posted was from CT, it’s kind of clear it doesn’t ‘just work’ save with ‘because this is what the rules say’.
Perfectly acceptable for playing a game, just don’t try to reconcile it with reality :-)
Also giving PC’s a box full of 60,000 km-range radar and mass-guided sidewinder missiles isn’t bad, but only in comparison to giving them nukes :-P
--
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group
Institutions do not have opinions, merely customs