Re: [TML] High Guard missile bay launch Kurt Feltenberger 25 Oct 2015 01:42 UTC

On 10/24/2015 3:44 AM, Rob O'Connor wrote:
>
>
> Pleading for better handwaves,

Look at when the rules were written and the influences.  I don't want
Traveller to be a "hard" science fiction game that adheres to only what
we know today and poo-poos anything beyond that as handwavium or magic
because I don't want to play 2300AD, High Colonies, or some other "hard"
game.  I like the sci-fi aspect where things we don't know today, or
don't even conceive of today, are possible tomorrow using concepts that
to us are what a 747 or SSN would be to someone from 1000AD.

A lot of what I've seen on the TML is a projected bias that if science
today can't explain it, then it can't be done.  To me, that takes away
some of the fun of the game.

Just one gamer's thoughts.

--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me