FFS Fusion Gun Kurt Feltenberger 26 Jun 2015 01:12 UTC

I've been fiddling around with FFS (the TNE version) to try and model
the ships from Ron Moore's Battlestar Galactica as I think MWP's BSG
game pretty much, well, sucks...at least for my style of play and
desired level of detail.

At first I was thinking that the main guns could be coilguns or
railguns, and using a one or two meter bore, came up with some pretty
insanely massive projectiles.  While this would be the closest to canon
(both the series bible and "The Science Of Battlestar Galactica" refer
to them as 'railguns' or kinetic weapons), it would also be quite
limiting - ranges wouldn't be much more than maybe 100km-150km, and even
that may be questionable given that velocities probably ranged from
6000m/s to 10000ms/ with a potentially top velocity around 15000ms.

So now I'm looking at fusion guns.  I wanted to start at TL16 and then
work my way lower, so I could find what the best possible outcome would
be and then devolve it to what might actually be fielded.

Here's the dilemma...When I create a fusion cartridge that's 1m diameter
by 5m long, it has enough energy to punch through a battlestar's armor
(The Science Of BSG postulated that Galactica's armor was currently 5m
thick) at close range, but the recoil cradle mass for one gun was
somewhere just shy of 600 tons (600,000kg) with a volume of 300dtons.  A
dual turret would then be somewhere short of 700 tons.

Does this sound reasonable based on the formulas given in FFE?
--
Kurt Feltenberger
xxxxxx@thepaw.org/xxxxxx@yahoo.com
“Before today, I was scared to live, after today, I'm scared I'm not
living enough." - Me