Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
Phil Pugliese 08 May 2015 15:55 UTC
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On Thu, 5/7/15, xxxxxx@shadowgard.com <xxxxxx@shadowgard.com> wrote:
Subject: Re: TL, Trade and You [WAS: Re: [TML] Finding transport]
To: xxxxxx@simplelists.com
Date: Thursday, May 7, 2015, 4:49 PM
On 7 May 2015 at 8:22,
Greg Nokes wrote:
> I
like this a *lot* - it also goes a long way to explaining
the
> cannon TL disparity. You´d end up
with mooks on the TL5 rock having
> TL5
gear and the rich folks using AirRafts and lasers.
>
> My only issue is that
TL5 rock with out a survivable biosphere.
> Then, they cannot locally produce the food
and essential gear that
> they need
locally to survive - so all of the environmental suits,
air
> scrubbers etc need to be shipped
in. You can explain a few of those
> away
using the "it´s a outpost" hand wave. Then trade
need to be
> large cargo shipments of
essentials arriving like clockwork. a few
> small traders might be able to keep up
once the colony is
> established, but I
have a gut feeling that the volume of trade is
> going to be large.
Actuually TL 5 can produce food easily enough.
You just need sealed
"caves" or
whatever and reprocess the air & sewage using plants.
And
farm small animals.
It's doable at a lot lower TL than
you'd think. And you only need air
scrubbers or vehicles and suits. Though those
are quite low tech as
well (lithium
hydroxide cartridges deal with humidity and CO2, and
activated charcoal deals with trace gases).
Both sorts of filters can be
reactivated be simply heating them to
drive
off the gases. Do that it sealed chambers that pump the
resulting stuff into the artifical wetlands
that reprocess the air &
sewage and you
are good to go.
Yeah, it
takes so large amounts of biomass and water. On the other
hand, it's repairable and maintainable with
*medieval* level tech,
maybe even Roman.
Artifical light is the hard part unless you pipe in
sunlight.
Ships will be "strongly requested" to
dump their honey tanks and
other
"organic waste" storage when they visit. Ever bit
of added
biomass will help give a reserve
and expand the ecosystems that
support the
population.
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Reminds me of the write-up of the 'Reference' system that DGP published during their 'Grand Tour of the Imperium' series in their mag. They described an inhospitable planetary enviro where a research station was established under a dome before the Long Night. They became isolated during the Long Night & regressed greatly while still managing to survive. When 3I scouts eventually arrived it was decided that the surviving society was "too fragile" to survive & so would be left to it's own devices. I still have doubts though that the survivors could continue to maintain things. I believe the total pop was <100 people! Also, Could the protective be able to function that long w/o deteriorating?
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