Re: [TML] Finding transport
Thomas Jones-Low 06 May 2015 21:33 UTC
On 5/6/2015 5:24 PM, Craig Berry wrote:
> I was responding specifically to the "bumped from a scheduled liner" scenario.
> There the goal of the passenger is to get from point A to point B safely and
> quickly. Those interested in exotic means of transport will presumably already
> have made other choices.
>
> Of course, I doubt the major lines actually overbook; it's harder to fall back
> to the next flight on the kind of schedule implied here. Rather, I would imagine
> they would sell a number of refundable standby tickets, or discounted
> first-available-slot tickets, to deal with no-shows.
>
Depending upon the level of traffic it may be that there is a schedule liner
every day leaving world X for world Y, and given the variations in jump drive
performance (and other factors), it may be the ship leaving on day N arrives
later than the ship which left on day N+1.
I'd have to run the numbers again, but given the size of passenger space
requirements, there isn't a lot of scale efficiency gained by making the liner
larger, rather than building several smaller ones to transport more frequently.
I think the biggest thing that a Tramp ship owner could do to attract
passengers is to offer them a deal. But the rules in every version of Traveller
assume the price is fixed (by whom isn't mentioned).
--
Thomas Jones-Low
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