Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry 14 Jan 2015 21:58 UTC
Going really low-tech, I'd dump a truckload of quick-set concrete over a
landing strut. That would work its magic on trim, aerodynamics and
gyroscopic stabilisation, not to mention send the engineer into a hissy
fit.
<Al Capone accent>
"Give 'em concrete boots and send 'em to sleep with the fishes..."
Michael Barry
On 10/01/2015 3:39 PM, Bill Rutherford wrote:
> All,
>
> The players are landing at a D starport which is pretty basic.
>
> The bad guys want to disable the players' ship to keep them from
> leaving but it's not politic to simply bombard it from space or turn
> the weapons of another parked ship on the players' ship. A couple of
> thoughts that sprang to mind ito disable the ship include:
>
> a) Fry the ship's electrical systems by running a vehicle with a large
> capacitor aboard into one of the landing legs.
>
> -- Is this even practical?
>
> -- Thoughts re: how this could be done without also frying any crew
> aboard?
>
> b) EMP...
>
> -- Nukes would likely be off the table but could this be done with a
> high-voltage low amperage electrostatic discharge from the vehicle
> that contacts the landing leg?
>
> -- Though if the amperage is low the risk to passengers would seem to
> be less, would it likely be low enough that crew would probably not
> die as a result?
>
> c) Simply ram the ship with a vehicle, collapsing a landing leg,
> possibly breaking seal integrity around the gear door?
>
> -- Any thoughts about likelihood of breaking integrity?
>
> d) Simply ram the ship with explosive-laden vehicle, akin to c above
> but with more damage?
>
> Thoughts? I'm probably over-thinking this i.e. there's probably a
> pretty simple way to do this that I'm just not seeing...
>
> As ever, tx!
>
>
> Bill Rutherford
> xxxxxx@comcast.net
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