Re: [TML] How to disable a parked ship? Eric A. Rhude 10 Jan 2015 05:14 UTC

> If the ship has viewports for the cockpit, arrange for something to damage
> them and have the local regs require all ships leaving be able to fly via
> direct visual flight rules.  As soon as something prevents the ship from
> lifting, however innocent it may seem, the characters will be on high
> alert anyway.
>
> Kurt

Any minor damage that >could< influence flight needs to be checked by
engineers.

Or with a bribe:

Report of bad fuel

E-coli in the soup that you brought aboard as stores

Nav charts out of date

Minor legal issue involving garbage that was dumped .

Eric