Re: [TML] How to disable a parked ship?
Eric A. Rhude 10 Jan 2015 05:14 UTC
> If the ship has viewports for the cockpit, arrange for something to damage
> them and have the local regs require all ships leaving be able to fly via
> direct visual flight rules. As soon as something prevents the ship from
> lifting, however innocent it may seem, the characters will be on high
> alert anyway.
>
> Kurt
Any minor damage that >could< influence flight needs to be checked by
engineers.
Or with a bribe:
Report of bad fuel
E-coli in the soup that you brought aboard as stores
Nav charts out of date
Minor legal issue involving garbage that was dumped .
Eric