Re: [TML] How to disable a parked ship? Jeffrey Schwartz 11 Jan 2015 14:10 UTC

On Sat, Jan 10, 2015 at 1:00 PM, Andrew Long <xxxxxx@mac.com> wrote:
> On 10 Jan 2015, at 17:18, Jeffrey Schwartz wrote:
>>
>> The bonus here is that the players aren't out a huge amount of money for repairs, and as GM you can dictate the charge rate from the port side power. ..and pick any amount of time you desire to keep them stuck
>
> Sounds like you've done that before... or maybe something similar?
>
>

I really can't say,....