Re: [TML] How to disable a parked ship?
Evyn MacDude 10 Jan 2015 05:38 UTC
Sledgehammer to the external fuel pressure relief valve.
Huck in a couple or more nests of the local wasp/bee equivalent.
If explosives are allowable, a satchel charge wired to the thruster
plate base assembly or the like.
Schedule an immediate drive core rebuild such that as the PCs rollup
the core is being lowered to a flatbed.
On Fri, Jan 9, 2015 at 9:14 PM, Eric A. Rhude <xxxxxx@panix.com> wrote:
>
>> If the ship has viewports for the cockpit, arrange for something to damage
>> them and have the local regs require all ships leaving be able to fly via
>> direct visual flight rules. As soon as something prevents the ship from
>> lifting, however innocent it may seem, the characters will be on high
>> alert anyway.
>>
>> Kurt
>
>
> Any minor damage that >could< influence flight needs to be checked by
> engineers.
>
> Or with a bribe:
>
> Report of bad fuel
>
> E-coli in the soup that you brought aboard as stores
>
> Nav charts out of date
>
> Minor legal issue involving garbage that was dumped .
>
>
> Eric
>
>
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Evyn