I don't know how many TL14/15 3I (all services) ships would be in a depot but there should but there should be some, I imagine, although almost all of them should be on active duty w/ regular IN (15) or colonial (14) squadrons. Still there should have been an enormous surplus surge after the 3rdFW/SolRimWar (The 'Long' War) similar to WWII here, so as the IN transitioned to TL15 during the '900's, a lot of old ships would've gone to the depots. I can see where a lot of the TL13's could've gone to clients (the Vargr states have fleets that are canonically TL13) & others could've been/ are still being 'repurposed' for civilian use. In addition, there could just be *some* retired TL15's depending on how long ships are kept in service. The oldest TL15's should be over 90 years by 1105.
So, the following schemes should be very possible along w/ many others.
An IN Depot could really be the 'place to be' for intrepid adventurers that are less than scrupulous.
p.s. I've always wondered if the IISS keeps some ships at IN Depots, loans them all the surplus out, or maybe has their own places, like Scout Waystations?
--------------------------------------------------------------------------------------------------------
On Wed, 11/5/14, Ian Whitchurch <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
To: xxxxxx@simplelists.com
Date: Wednesday, November 5, 2014, 2:51 PM
Regarding
IN Depots, salvaging, rebuilding and refitting, as the
Imperial Navy's tech level drifts up, ships would move
from Imperial Navy down to "Colonial Squadrons"
and then all the way down to scrap.
Now, stealing entire working ships
from the IN doesnt strike me as a particularly healthy way
to make a living - they are too obvious ("Never steal
booze. Everyone always counts the
booze").
On the
other hand, a corrupt supply clerk signing off on a corrupt
inspector agreeing that this batch of power plants are
'unrecoverable and beyond design life', and putting
them into the auction process for scrap, while tipping off
their buyer for what batch to bid on - there's
definitely some money to be made there.
Pulling this all together
...
Our Heroes start
with a Detatched Duty type S, and have found a derelict hull
somewhere deep in an Outsystem.
It needs everything - M-drive, power
plant, jump drive, repaired lanthanum grid, life support,
computer/sensors and possibly even guns. Some of that can be
obtained as scrap, some can be bodged together and at last
resort, it could possibly be bought.
Oh, and kept secure during the build
process.
Depending on
your Imperium, the ship then needs to get new Registry
paperwork, possibly via pretending it came in from past the
Imperial border.
On Thu, Nov 6, 2014 at 6:09
AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
wrote:
This email was sent from yahoo.com which does not allow
forwarding of emails via email lists. Therefore the
sender's email address (xxxxxx@yahoo.com)
has been replaced with a dummy one. The original message
follows:
This all gives me an idea concerning what goes on at
IN Depots.
Along w/ storage there's also salvage &
rebuilding/refitting going on too.
PC's could in on the 'action' w/ the intent of
coming out of it w/ a ship of their own, one way or
another...
--------------------------------------------
On Tue, 11/4/14, Grimmund <xxxxxx@gmail.com>
wrote:
Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for
drives
To: xxxxxx@simplelists.com
Date: Tuesday, November 4, 2014, 8:25 PM
On Tue, Nov 4, 2014 at
8:28 PM, Richard Aiken <xxxxxx@gmail.com>
wrote:
> On Tue, Nov 4, 2014 at 7:39 PM,
Grimmund <xxxxxx@gmail.com>
wrote:
>>
>> . .
. unless you are planning to build enough ships to
reduce
the
>> share of the architect's
fee per ship to something manageable. But
>> that's still a bad financial
decisions.
>
>
> Does that still apply if you're a
megacorp building the hulls in-house?
As an opinion? Yes.
Even if you don't have to pay someone the
fee, you're still going to
spend a lot
of time and money developing the plans.
Unless you are a very small shop, your
architecture department is
going to have to
bill your production department for all those labor
hours and all that computer modeling time.
Even if the company eats
the cost
internally, there is still an expense involved.
> I always
assumed the standard design discount represented a
megacorp
pumping
> out pre-built cookie-cutter
hulls and then calling on low-bid subcontractors
> to actually install the working bits of
the ship.
I had sort of
assumed that the "standard designs" were
ships
which
were designed by Imperial agencies,
and the design was released into
the public
domain (which probably caused some conservative Vilani
to
have heart attacks at the thought of not
collecting royalties...)
>The corp could easily
>
stockpile not-as-yet needed hulls (especially in an
orbital
yard), only
> fitting these out when the
current market called for it. Also, a certain
> precentage of these hulls (particularly
along the fringes) would be
>
"re-manufactured" models; hulls of salvaged
or
repossessed standard designs,
> with the
old working guts removed and replaced with "as
new" components.
Unless there is some odd economic downturn, it
doesn't make a lot of
sense to sink
money into producing things you have no need for and
don't have much of a market for.
The only exception to this is
production of niche items (like, say,
tanks,
or specialized trucks, or aircraft, or some other
specialized
widget that requires a lot of
infrastructure to manufacture) where you
need some low level of level of production to
justify keep the
production facility open
and the staff employed. Otherwise, the
producer will shut down the line and build
something else, and when
you need tanks
again, you're going to be out of luck.
Dan
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