Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese 06 Nov 2014 13:31 UTC

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On Thu, 11/6/14, Richard Aiken <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
 To: xxxxxx@simplelists.com
 Date: Thursday, November 6, 2014, 2:00 AM

 On Wed, Nov 5, 2014 at 8:18
 PM, Kelly St. Clair <xxxxxx@efn.org>
 wrote:
 Personally, rather than going to
 all that time, (possible) expense, and hassle, I'd be
 much more inclined to sell the hulk for scrap, pocket the
 money and move on.  Especially since the group already HAS
 the use of a working starship (even if it does smell like
 feet).

 But perhaps I'm not thinking enough like an adventurer.
 :p

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 Every Traveller group I ever ran was always on
 the lookout for a bigger/more heavily armed/faster - e.g.
 "better" - ship.
 This does not - of course - make any real sense.
 Beyond a certain point, all you're doing by upgrading
 your ride is attracting unwanted attention from the
 local/Imperial military.
 But that's still the way it's always
 worked.
 And still works: I'm currently running one
 guy (who has only ever before played D&D) in a game
 based heavily on Traveller (but actually using the Savage
 Worlds rules system). And he's already scheming to
 secure a "better" ship.

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This is where the 'rule of cool' comes in.

It really would be pretty cool to go tooling around in a real 'kick-ass' ship.
(Man, what a STUD!)

Then also the setting. Most PC's, imo, find themselves in a pretty dangerous universe.
It's only natural to try to acquire as much 'insurance' a possible.
Of course, being a game, it's uncertain that, no matter what, the 'danger' can actually be reduced, esp considering that theres a GM involved & a storyline to follow.

But I do think it can still be a lot of fun.
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