Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
Phil Pugliese 06 Nov 2014 13:31 UTC
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On Thu, 11/6/14, Richard Aiken <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
To: xxxxxx@simplelists.com
Date: Thursday, November 6, 2014, 2:00 AM
On Wed, Nov 5, 2014 at 8:18
PM, Kelly St. Clair <xxxxxx@efn.org>
wrote:
Personally, rather than going to
all that time, (possible) expense, and hassle, I'd be
much more inclined to sell the hulk for scrap, pocket the
money and move on. Especially since the group already HAS
the use of a working starship (even if it does smell like
feet).
But perhaps I'm not thinking enough like an adventurer.
:p
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Every Traveller group I ever ran was always on
the lookout for a bigger/more heavily armed/faster - e.g.
"better" - ship.
This does not - of course - make any real sense.
Beyond a certain point, all you're doing by upgrading
your ride is attracting unwanted attention from the
local/Imperial military.
But that's still the way it's always
worked.
And still works: I'm currently running one
guy (who has only ever before played D&D) in a game
based heavily on Traveller (but actually using the Savage
Worlds rules system). And he's already scheming to
secure a "better" ship.
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This is where the 'rule of cool' comes in.
It really would be pretty cool to go tooling around in a real 'kick-ass' ship.
(Man, what a STUD!)
Then also the setting. Most PC's, imo, find themselves in a pretty dangerous universe.
It's only natural to try to acquire as much 'insurance' a possible.
Of course, being a game, it's uncertain that, no matter what, the 'danger' can actually be reduced, esp considering that theres a GM involved & a storyline to follow.
But I do think it can still be a lot of fun.
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