Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
Phil Pugliese 09 Nov 2014 18:15 UTC
--------------------------------------------
On Sun, 11/9/14, Richard Aiken <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
To: xxxxxx@simplelists.com
Date: Sunday, November 9, 2014, 1:59 AM
On Thu, Nov 6, 2014 at 8:31
AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
wrote:
This is
where the 'rule of cool' comes in.
It really would be pretty cool to go tooling around in a
real 'kick-ass' ship.
(Man, what a STUD!)
Yep.
That's the main draw, for sure.
The guy I'm running designed his
own ship, using a homebrew design system I created (part CT,
part Savage Worlds SciFi Toolkit). His PC is essentially Han
Solo; he even gave him the last name "Solo"
in-game. The player decided that the ship would be a salvage
vessel, complete with jump tug rig and mag-grapples. As he
was brainstorming for a cool ship name, he made the mistake
of asking me for my thoughts.
My suggestion of "Millennium
Vulture" did not go over very well . . .
:) --
Richard Aiken
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
It occurs to me that such a ship *could* very well be a viable option w/i 'vagr-land', esp if the Capt was a vagr w/ decent charisma.
Considering maint, though, it's probably have to be limited to TL13.
But TL13 can still yield a pretty hot ship!
====================================================================.