Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese 09 Nov 2014 18:15 UTC

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On Sun, 11/9/14, Richard Aiken <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
 To: xxxxxx@simplelists.com
 Date: Sunday, November 9, 2014, 1:59 AM

 On Thu, Nov 6, 2014 at 8:31
 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:
 This is
 where the 'rule of cool' comes in.

 It really would be pretty cool to go tooling around in a
 real 'kick-ass' ship.

 (Man, what a STUD!)

 Yep.
 That's the main draw, for sure.
 The guy I'm running designed his
 own ship, using a homebrew design system I created (part CT,
 part Savage Worlds SciFi Toolkit). His PC is essentially Han
 Solo; he even gave him the last name "Solo"
 in-game. The player decided that the ship would be a salvage
 vessel, complete with jump tug rig and mag-grapples. As he
 was brainstorming for a cool ship name, he made the mistake
 of asking me for my thoughts.
 My suggestion of "Millennium
 Vulture" did not go over very well . . .
 :) --
 Richard Aiken
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

It occurs to me that such a ship *could* very well be a viable option w/i 'vagr-land', esp if the Capt was a vagr w/ decent charisma.
Considering maint, though, it's probably have to be limited to TL13.
But TL13 can still yield a pretty hot ship!

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