On Fri, Aug 28, 2020 at 08:18:44AM -0400, Thomas Jones-Low wrote:
> On 8/28/2020 6:27 AM, Timothy Collinson - timothy.collinson at port.ac.uk
> (via tml list) wrote:
[ ...snip... ]
> >
> > On Fri, 28 Aug 2020 at 04:11, David Johnson <xxxxxx@zarthani.net
> > <mailto:xxxxxx@zarthani.net>> wrote:
> >
> > Hear, hear!
> >
> >
> > This would be my take too. The librarian in me *loves* the idea of
> > expanded UWPs (and even the UPP expansions that Traveller Companion
> > adds) and the extra detailing of systems such as Book 6: Scouts
> > offeres. I also love the idea of having everything electronic and
> > instantly available.
> >
> > But very rarely in my experience does it add much to either:
> > a) gameplay and fun
> > b) latitude for the Referee to do their own thing
> >
>
> Marc, in the Traveller 5th edition book, repeatedly make the statement
> "Make only as really needed" and "Map only as really needed". The T5 book
> has a great many rules for creating everything from characters to solar
> systems in great detail. So take the advice from the Master, generating all
> the things, as you point out, isn't always useful.
>
I agree with the sentiment of this but I've found that if I defer some
things for too long, I lose consistency. Having some things
pre-generated and recorded helps to maintain consistency when you are
ad-libbing in response to the movements of the players. It's a
balance, over-generating is bad, but so is under-generating if it
leads to inconsistency.
--
Chris
__o "All I was trying to do was get home from work."
_`\<,_ -Rosa Parks
___(*)/_(*)_____________________________________________________________
Christopher Sean Hilton [chris/at/vindaloo/dot/com]