Re: [TML] Alternate Starport Codes Thomas RUX 22 Aug 2020 23:52 UTC

Hello Jeff Zeitlin,

> On 08/22/2020 11:52 AM Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote:
>
>
> It's been noted that the meanings of the lower classes of starport code in
> the UWP has varied over time.
>
> Based on my recollection of the generalized meaning of each code, and
> taking into account at least one major change that has occurred, I propose
> the following mild modification of the UWP starport codes:

The only Starport Type code that, as far as I can tell, has varied is for Type X. The variation occurred in CT LBB 6 Scouts and carried over to MT and TNE.

T4, T20, and T5 returned to the Starport definitions originally printed in CT LBB 3 1977/1981.

GT Core Rule Book p. 123 converts CT Type X to Class 0 and refers you to GURPS Space p. 171, which is actually found on p. 97.

MgT Core Rule Book 2e appears to be based on CT LBB 3.

>
> I should note that given my "druthers", I would _not_ assume that a
> shipyard was part of the starport. However, the standard does, so...
>
> (This should probably be read in association with my article "Extending the
> UWP: Starports", Freelance Traveller, May 2013rp, and
> http://www.freelancetraveller.com/features/rules/expuwp/starports.html)

Thank you for the link and nice work.
>
> CODES FOR DESIGNATED MAIN STARPORT IN A SYSTEM:
> A: Best class of starport. All facilities for both goods and passengers are
>    available, at the best quality. The associated shipyard is capable of
>    building jump-capable ships. Both orbital and ground components exist.
>
> B: Very Good starport; all facilities for both goods and passegers are
>    available, but only at "good" quality, not necessarily the best (think
>    local 'chrome diner' rather than Chateau Nez-retroussé, for example).
>    The associated shipyard can build spacecraft, but not jump-capable
>    ships. Both orbital and ground components exist.
>
> C: Adequate starport. Most basic facilities for goods and passengers are
>    available, but probably of indifferent quality (e.g., McDonald's, not
>    the local 'chrome diner'), and some of the more specialized services
>    (e.g., special environment handling) are not available. Refined fuel may
>    not be available. There is no associated shipyard, and an orbital
>    component may not exist.
>
> D: Minimal starport. Basic facilities for goods and passengers may have
>    some omissions, which must be filled in by visiting ships, if they're
>    needed at all. There is no associated shipyard, refined fuel won't be
>    available, and even unrefined fuel may only be available through "raw
>    sourcing" (e.g., sucking it up directly from a lake in the
>    extraterritoriality zone, rather than from cleaned tanked water).
>
> E: Marked Landing Area, known to be solid enough to support a starship. No
>    facilities. No associated shipyard. No formal availability of fuel, but
>    if there's a lake, river, or seashore in the extraterritoritality zone,
>    feel free.
>
> X: INTERDICTED. Landing forbidden. Facilities unknown or irrelevant. Should
>    be accompanied by a TAS Red Zone indication.

Comparing the Spinward Marches Sector Map on the inside cover of the MT Players Manual shows Victoria as a red zone with a starport type X and travellermap.com shows Victoria having a type D which is using T5.

>
> NEW CODE:
> 0: No defined landing area, but world is not interdicted. No facilities.
>    Use this code instead of X if the UWP does not include a TAS Red Zone
>    indication.

I agree that 0 would be appropriate there is no indication that a port of any type is present.

>
> NEW CODES FOR SUBORDINATE STARPORTS IN A SYSTEM:
> 1: Equivalent to Class A or B. May not have a shipyard, but will have
>    repair facilities matching those of the main starport. This replaces the
>    "spaceport" code of F.
>
> 2: Equivalent to Class C. This replaces the "spaceport" code of G.
>
> 3: Equivalent to Class D or E. This replaces the "spaceport" code of H.
>
> Z: Subordinate starport known to exist, but access forbidden, regardless of
>    main port classification. (e.g., in systems with Naval bases, the
>    presence of a separate base starport is noted with this code; if the
>    base uses a segregated area of the main port, the main port code is
>    reported.) NOTE: THIS IS NOT A REPLACEMENT FOR THE "SPACEPORT" CODE OF
>    Y; I NOW CONSIDER THAT CODE TO BE MEANINGLESS - USE CODE 0 INSTEAD.

I'm still pondering this section.

Tom Rux