Re: [TML] Waving Hands Over The Jump Drive Rupert Boleyn 28 Jun 2020 12:21 UTC


On 29Jun2020 0007, Thomas Jones-Low wrote:
> The basic check is JumpNumberD < Int + Astrogation skill. Failing  > this roll means a misjump, which results in showing up in someplace
 > other than your intended locations. Usually somewhere else in the >
system but perhaps somewhere else in another parsec hex. This is much >
less dangerous than the random hex location / destroyed results of >
earlier versions. Jumping also requires a engineering check 2D < >
Int+Engineer(Jump). Getting an actual ship destroyed result requires > a
Spectacular Failure result (3+ sixes on one or both rolls).
Most of the older systems made it really hard to destroy a ship with a
misjump, unless you were jumping too close to a world or star. Some of
the newer systems just require really bad luck.

--
Rupert Boleyn <xxxxxx@gmail.com>