Re: [TML] "Dark" Imperium? Thomas Jones-Low 01 Jun 2020 21:53 UTC

On 6/1/2020 4:08 AM, James Catchpole - jlcatchpole at googlemail.com (via tml
list) wrote:
> Which you think it is will obviously colour your Third Imperium. One thing I
> don’t know is why are low berths so much safer in Gurps Traveller? Was that
> inherited from the generic space rules, or was it a deliberate choice? That
> might give an insight into how LKW saw the Imperium...
>
	Because, as the Tim and TomB have speculated, the crew that both wrote and
playtested the GT rules took a look at both the economics of having Low Berths
on starships as passenger traffic and the functionality of the Frozen Watch. And
the decision was the rules as written from earlier versions made no sense.

	The economics of Traveling in low berths, if the mortality rate is as high as
it is, few people will want to travel that way. So it becomes more cost
effective to have cargo space instead of Low Berths.

	If you are putting highly trained crew into the Low Berths for the Frozen
Watch, you want assurances that when you revive them (either after their tour or
in combat) you will get them back and ready for active duty.

	So you can take out the Low Berths, because they will kill too many people, or
you can make them safer to use. The GURPS Space rules also have the very safe
version of the Low Berths, for the same reason.

--
         Thomas Jones-Low
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