Re: [TML] Why do those big ships carry so many fighters? David Shaw 09 Oct 2014 21:38 UTC

1. The rules state that torpedoes '...can be defended against using
standard anti-missile countermeasures.'  Point defence against ortillery
torpedoes gets either a +2  or +1 bonus, depending on whether you read
the words or look at the tables, while bomb pumped laser torpedoes
inflict a -2 penalty.  Standard and nuclear torpedoes have no penalty or
bonus.  The core rules state that point defence is a standard Gunner
(Turrets) check and that sandcasters are as effective as lasers,
provided the missile is fired from at least medium range.  Sandcasters
can also fire chaff at a target at close or adjacent range, which
imposes a -1 penalty on all missile attack rolls.  Use of missiles in
point defence is, so far as I can tell, not covered.

2. As a fixed mount on a small craft, each torpedo occupies 2.5 dTon.  A
50 dTon bay can fire three per turn, a 100 dTon bay, 6 per turn.

3. There are, so far as I can tell, no rules dealing with how fast they
move - the only specific information is that ortillery torpedos are
slower and '...move at the same speed as a multi–warhead missile.'

Range data:

                                    Turns to hit
                    Core rules      HG          HG            HG
           To hit    Standard    Standard   Long range   Multi-warhead
Adjacent*   -3          -           -           -             -
Close       -2          -           -           -             -
Short       -1          1           1           1             1
Medium       0          1           1           1             1
Long         0          2           1           1             2
Very long    0          5           3           2             3
Distant     -2         10           5           3             6

* -2 if being launched from a small craft

Damage is:  Standard torpedo 4d6, Nuclear and Bomb pumped 6d6, Ortillery
8d6/-2 to hit

I think I've got everything there  :-)

David Shaw

On 09/10/14 21:36, Ian Whitchurch wrote:
> OK, taking the Mongoose Traveller torpedo, I've got three questions.
>
> One, what are rules for counter-battery fire against that torpedo
> with a smaller missile, sand or lasers,
>
> Two, how many of those torps can we fit in a 50 dton bay, and
>
> Three, how long does it take to get from the launch point to the
> target ?