Re: [TML] Why do those big ships carry so many fighters?
Phil Pugliese 09 Oct 2014 17:38 UTC
This *does* bear a great deal of resemblance to the Death Star attack scene in the original Star Wars...
--------------------------------------------
On Wed, 10/8/14, Tim <xxxxxx@little-possums.net> wrote:
Subject: Re: [TML] Why do those big ships carry so many fighters?
To: xxxxxx@simplelists.com
Date: Wednesday, October 8, 2014, 8:49 PM
It is much better to
intercept further out. At greater range it
suffices to merely disable and deflect the
missile, as opposed to
requiring that it be
completely vaporized.
If
the fighters miss some, the final line of defense at the
ship has a
very much easier time picking off
the remainder.
They are the array of point-defense weaponry!.
Just mobile and further
from the single
basket full of valuable eggs.
If you like, think of taking each few dtons of
the point-defense
systems on a capital ship
hull, then putting thrusters and a small
power plant on it. The analogy isn't
exact, but it's there. The
point-defense systems won't be huge spinal
mounts or bay weapons,
those will be almost
certainly geared toward sustaining an ongoing
barrage of super-powerful blasts. Point
defense requires more along
the lines of
high slew rates and rapid bursts of much lower energy
required only for short periods, and
infrequently.
The main
thing that point-defense weaponry is likely to require is
surface area. It's probably quite
"shallow" in terms of the volume of
support systems required within the ship per
unit hull area occupied.
So it seems to me
that it makes sense to increase the available
surface area by making it mobile with its own
hull.
- Tim
--------------------------------------------------------------------------------------- -----