Re: [TML] Colds & Flus Alex Goodwin 24 Feb 2022 16:02 UTC

On 23/2/22 17:11, Phil Pugliese - philpugliese at yahoo.com (via tml
list) wrote:
> Sorry about being so far behind.
> (It's a looooong story!)
>
> Anyway, I usually consider this sort of thing to be the kind on
> minutiae that just primarily only serves to clog up the works in an
> otherwise smoothly running game/session.
> I really don't care to play 'creepin' crud' crawls as it usually seems
> to slw things down to, well, a crawl,
>
> note: I never liked the introduction of the disease in the CT ANNICA
> NOVA double-adv & I pretty much ignored it as GM and altho I might've
> kicked it in if I deemed it necessary, that never happened. For me the
> adv played just fine as a 'solve the mystery' salvage op.
>
> ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
>
Phil,

Fair enough - you know much better than we do what works best for your
game and players.  It don't work for you, chuck it verily out the next lock.

Given real-world circumstances over 2020-2022, I steered clear of
diseases in Parental Advisory, barring a humourous one-off reference to
Curly spending many an uncomfortable night on the dunny in his younger,
post-immigration, days.

That hasn't stopped me trying to figure out where the Terran
Confederation's bioweapon retaliation for the AZS' nuclear attack on
Terra will be intended to be unleashed, where the payloads will actually
_be_ released, and how many digits the resulting body count will have
(given the initial pathogens will be engineered to _exploit_ the
targeted populations' vulnerabilities - I probably could profit from
reading _Biohazard_ again).  I'm having a hard time getting it down to 9
digits, as it will Go _Horribly_ Right.

Alex