On 10/2/22 17:40, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > <snip> > > > Well, firstly, my answer depends on _which_ MTU you're talking about. > > Naturallyverse - GT , c 1130s/1140s Imperial, so Imperium Eternal > (I think). > > The broad-spectrum panimmunity gubbins that Collision mentioned are > cheap and widely available, thanks to > > > > Ummm, kind though it is of you to credit me with knowing anything > about the subject (or even about the GURPS reference which I'd long > since forgotten about) (I really must sit down and read all the GURPS > books again), it was Thomas who mentioned this. You still mentioned it in this particular thread, thus the credit. G3: Space mentions three differing grades of panimmunity (TLs are G3 TLs, and dice rolls are 3d6 equal to or below target - average HT of Joe Shmuckatelli is 10): TL9 - +3 to HT rolls to resist disease (TTL9) - Joe would be rolling 13 or under. TL10 - +8 to HT rolls to resist disease (TTL12) - Joe would be rolling 16 or under (since 17 is always a failure in GURPS, and 18 is always a critfail) TL12 - Immunity To Disease, The Advantage (TTL15) - Joe would be pointing and laughing at disease(s) in question. G4 Basic Set: Characters has the same bonii listed. I wonder at what TTL does the panimmunity treatment become outright blue goo (eg, wet nanomachines) that goes into the pink goo? (HUMENS! And Henry Freeman...) > > In my ignorance this would be my take. Yes, probably by then the > things we know now would be protected against or have been eradicated > (smallpox?). But there would be some 57th century equivalent doing > something similar. Because I can't invent/imagine it and would have > difficulty in any case describing it to players, I couch it in terms > of something that's familiar to us all now. > > A bit like I might use a language pun knowing full well that "English" > isn't what's used then but the *equivalent* is. (For very loose > definitions of equivalent.) > > tc If stupid, but works, is it stupid? Alex