Re: [TML] A small ship TU and a view of jump travel that creates it Rupert Boleyn 05 Jul 2020 23:23 UTC


On 06Jul2020 0646, Jeff Zeitlin wrote:
> I believe that it is canon that the Jump Drive does not operate of the
> ship's power plant; it contains its own power plant (the BHHR in my
> thread-starting handwave) for sucking up the jump fuel and initiating jump.
High Guard requires a power plant to power up the jump drive. Book 2,
from 1981, requires a power plant of a size equal to the jump drive (but
doesn't say why). The X-boat breaks the rules from this point.

MegaTraveller removes the power plant requirement, and TNE/FF&S
continues this.

'Tis a mess.

--
Rupert Boleyn <xxxxxx@gmail.com>