Re: [TML] A small ship TU and a view of jump travel that creates it
Rupert Boleyn 26 Jun 2020 23:28 UTC
On 27Jun2020 0811, Phil Pugliese - philpugliese at yahoo.com (via tml
list) wrote:
> Actually, the way I've *always* played it since I first read about
> "charging capacitors while using Black Globes" in CT HG (c.1980), is
> that once the capacitors are charged w/ enough energy to make even a
> J1 possible, the ship can jump unless there's been some other damage
> (JDrive, etc) that would preclude a jump.
> "Enough fuel", in my mind, just means the usual, minimal in comparison
> to jump requirements, amount required to sustain 1 week of routine
> ship ops.
An interpretation, is that when a Black Globe charges up the capacitors
it's doing what you normally need the ship's power plant to do (so, this
assumes HG, LLB '81, T4, etc. with their requirement for power from the
main power plant). Thus it simply removes that charging requirement and
the time to do this. Normal jump fuel requirements would thus remain,
with no reduction.
If you go with MT and other versions that require no power from the
power plant it's harder to explain, and probably requires making some
ruling on how much of the jump fuel goes to 'power and coolant' vs
'displacement mass' (to use the TNE/FF&S terms). Personally I doubt it
would be very much.
--
Rupert Boleyn <xxxxxx@gmail.com>