Re: [TML] 1G ship vs Size 8 world.
Rupert Boleyn 03 Oct 2017 12:29 UTC
On 01Oct2017 1616, Tim wrote:
> On Sun, Oct 01, 2017 at 10:17:47AM +1300, Rupert Boleyn wrote:
>> As we don't see this effect in CT, MT, TNE, or GT (I'm not familiar
>> enough with other versions to know whether they do or do not show
>> such an effect), the Traveller combat systems are pretty clear on
>> engines not being able to run above their rated acceleration for
>> long enough, or by enough, or it to show on a 15-20 minute time
>> scale.
>
> 10 minutes at +40% would be enough to escape atmosphere and build
> enough speed that overdriving wouldn't be needed anymore. However,
> contragrav still seems by far the most elegant solution.
It's also enough that doing it will affect movement in a 15-20 minute
combat turn. If it's safe and reliable for routine use by commercial
traffic for take-off and landings, it's very definitely safe for combat.
The presence of such overdriving is inconsistent with most, possibly
all, of Traveller's various combat rule sets. Thus I don't have it in my
games. I use contra-grav IMTU.
--
Rupert Boleyn <xxxxxx@gmail.com>
Chief Assistant to the Assistant Chief