Re: [TML] 1G ship vs Size 8 world. Christopher Sean Hilton 29 Sep 2017 18:44 UTC

On Fri, Sep 29, 2017 at 03:59:15PM +0000, Grimmund wrote:
>    On Thu, Sep 28, 2017 at 12:53 PM, C. Berry <xxxxxx@gmail.com> wrote:
>
>    The "overdrive" option opens up a larger can of worms, in my experience. If they
>    can double the M-drive rating for liftoff, any player worthy of the name will
>    then try to do so in combat. And so forth.
>

[... snip ...]

If you can overboost, anyone can. The net is no change to combat if it
overboost involves no risk. If overboost is dangerous, and I think
some risk should be involved, the other ship can do the same and
overboost just becomes another tactic that you can use in
combat. E.g. The players could overboost and hope the other guys drive
breaks first. 2D6 is a little coarse but I'm sure a reasonable result
table that included cumulative DMs could be cooked up that made
overboost a useable for takeoff and much less useful for combat.

If it's limited to a percentage less than 100%, maybe by power plant
restrictions, then your 1G Free Trader can still never outrun a 2G
patrol cruiser. And if risk is involved, especially turn-by-turn
cumulative risk, then using overboost as a tactic only guarentees that
you'll get caught because the 2G patrol cruiser isn't overboosting to
make 1.5G.

--
Chris

      __o          "All I was trying to do was get home from work."
    _`\<,_           -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton                    [chris/at/vindaloo/dot/com]