Re: [TML] Dumb Q about Passages
Christopher Sean Hilton 14 Jun 2017 15:55 UTC
On Wed, Jun 14, 2017 at 07:02:49AM -0500, Grimmund wrote:
[...snip...]
> Rough back of the envelope calculation is that, under High Guard
> rules, compared to a J1 ship, your J3 ship is using an extra 26% of
> the hull for larger jump drive, larger power plant, and jump fuel
> The J1 ship uses that space for cargo and passengers, which
> generates revenue.
>
> Unless the J3 ship is subsidised, it's got to charge more to make up
> for the loss of income. (And, related, if you are running a high J
> ship on a J1 route, you're probably going to end up bankrupt.)
Agreed... If you are a high jump ship in a backwater port, E.g. the
Millennium Falcon, Mos Eisley, you're there by accident or there's
some other economic draw. As GM you can use that to your
advantage. I.e. your player characters J-3 passage from a place where
J-3 passage makes no sense but the Imperials are chasing the transport
because of smuggling.
--
Chris
__o "All I was trying to do was get home from work."
_`\<,_ -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton [chris/at/vindaloo/dot/com]