Re: [TML] Dumb Q about Passages
Christopher Sean Hilton 14 Jun 2017 10:50 UTC
On Mon, Jun 12, 2017 at 10:25:42AM -0700, Kelly St. Clair wrote:
> On 6/12/2017 10:19 AM, C. Berry wrote:
> > To make sense economically, the price has to take both distance and
> > travel time into account. Of course, game rules are not constrained by
> > the laws of economics. :)
>
> Or physics, or logic, or even common sense...
>
Obviously, if it doesn't feel right you should improvise in your
universe. But you would want to improvise within the envelope defined
by reality. I think that to a starship operator, most of the cost
in providing a high passage will be paying the cabin steward for his
labor and paying for the passenger's food. That leads me to think that
10kCr /travel-week is right. But if I'm the captain of a J-3 ship
looking at a passenger who wants to go where I'm going. I'm looking at
the 3 * 10kCr cost of making that journey as three jumps on slower
trips as an opportunity to make a better rate. As that captain, my
success and thus my price will depend on the number of J-3 ships at
the port that can offer the same direct rate price.
--
Chris
__o "All I was trying to do was get home from work."
_`\<,_ -Rosa Parks
___(*)/_(*)____.___o____..___..o...________ooO..._____________________
Christopher Sean Hilton [chris/at/vindaloo/dot/com]