Re: [TML] starting your ship
Jeff Zeitlin 24 Mar 2017 12:02 UTC
On Thu, 23 Mar 2017 23:47:49 -0700, Leonard Erickson (aka shadow)
wrote:
>For example, something went wrong at a small colony/outpost. and the
>PCs get asked to supply power to restat the local power. Or they need
>power to restat the ship's systems.
Now, would this require the ship's _power plant_ to 'jump' the
outpost, or does it need the kind of fast burn that the _Jump Drive_
does - and if the latter, how do you disconnect the drive and grid
from the drive power to do it?
If it requires the services of a starport - of at least grade C - and
it's the _starport_ that needs to be jumpstarted with the jump plant,
you've got an ... interesting ... situation...
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